Since the creation of Everquest, more and more MMORPGs have been geared towards making a profit. For example, Everquest is a pay-to-play MMORPG, which means that players have to pay a certain amount in order to play the game for a specific amount of time. This means that overall; the game is able to reap in a steady flow of cash instead of the traditional buy-once-and-forget-about-it single player game.
By simply doing a basic calculation, you can see how modern MMORPGs earn huge profits just by waiting. Take for example World of Warcraft. In a monthly basis, a player must pay about 15 US dollars. There are currently about 2.5 millions users playing World of Warcraft in the U.S.A alone and more than 8.5 million players world wide.
Add that up and you get.... a lot.
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4 comments:
wow if what you said is true, WE ALL SHOULD FORM UP TO A GROUP AND MAKE A GOOOOOOOOOOD MMORPG that rocks the world =P we could earn a living on that
its not that simple. you have to considerate the development of the MMORPG, how long it would take for completion, how good are the graphics when it does come out, competitors, years of research, how the market fares with it, how widespread, connection issues and lots more. but it would be fun to try that right? ;)
haha agree but well IF a MMORPG actually became success then well ohh.. I COULD ALREADY SMELL THE MONEY!! lol jk..
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