Thursday, May 31, 2007

Why MMORPG?

MMORPGs are becoming more and more pupolar lately. Why is it that more and more people are becoming engrossed with MMORPGs? There are many reasons to this behavior, one of which is for the sake of fun. This becomes apparant as more and more people try to find ways to spend time.

Another very important reason may be due to the fact that you can make friends quickly through online gaming. In an interview of Trip Hawkins by Chirs Chong from The Star.


Hawkins (a pioneer of computer and videogame industry) stated:

"I think people need social enablers. We're not that good at engaging with total strangers or even calling up people we know to say, "Hey, I'm lonely - could we have an intimate chat?"

We're actually kind of embarrassed and reluctant to make intimate disclosures or even ask intimate questions to our family members – that's just the way we are. Anything that happens in society that helps people overcome those kinds of hurdles is a good thing.

And of course, if you're involved in any sort of social activity – be it a club at school or something at work – it gives you something to focus on and it gets you over those initial hurdles.

And as you move into the virtual world, it's the same set of issues. What makes virtual worlds so compelling to most people is that they're icebreakers. They're a way for people to get relationships started."

The full article (The Man Who Made Electronic Art) can be found here.

Saturday, May 26, 2007

History of MMORPG

MUDs (Multi-User Dungeons), the world's oldest multi-user roleplaying game


MMORPGs are noted to have surfaced somewhere around the 1990's; with the creation of MUDs (an entirely non-graphical text-based multi-user roleplaying game first developed by Richard Bartle and Roy Trubshaw), MMORPGs began to grow in the commercial business.

The first commercial MMORPG was Islands of Kesmai designed by Kelton Flinn and John Taylor. This game became available to consumers in 1984 for $12.00 per hour via a CompuServe (CompuServe Information Services, or CIS) online service.



Islands of Kesmai was one of the first successful multi-user online role-playing games.

Thursday, May 24, 2007

Mmorpg defined

How to define an MMORPG...?

Many people who only have a basic knowledge of MMORPGs would normally answer: "A type game that many people play"; well they are wrong. MMORPGs are more than just an interactive game between players, it is the result of years of human ingenuity brought together to produce a software that allows users from all over the world to communicate, interact and socialise with each other.



As related to RPG's (Role Playing Games), the players of MMORPG's are to assume a fictional character within the game, and then take control of that character's actions.


MMORPGs are very popular throughout the world, with combined global memberships in subscription and non-subscription games exceeding 15 million as of 2006. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded one billion USD in 2006.

The majority of MMORPGs are based on traditional fantasy-themed gameplay, occurring in an in-game universe. Some employ hybrid themes that either merge or substitute fantasy elements with those of science fiction, sword and sorcery, the occult, or other recognizable literary genres. Often these elements are developed using similar tasks and scenarios involving quests, monsters, and loot.

Wednesday, May 23, 2007

Hello ^^

Hey there welcome to my blog,

From now onwards i will be posting on topics regarding MMORPG's (Massively Multiplayer Online Role-Playing Games).

For those who are not familiar with mmorpg's, they are a type of non-immersive virtual reality programs; which means that the users can delve into an imaginary world and then interact with the objects or players through the means virtual reality.

I will be continually posting topics regarding mmorpg's throughout the next six weeks, and so please post a comment or two on any topics that you might be interested in.

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